/*
YUI 3.5.1 (build 22)
Copyright 2012 Yahoo! Inc. All rights reserved.
Licensed under the BSD License.
http://yuilibrary.com/license/
*/
YUI.add('yui-throttle', function(Y) {
/**
Throttles a call to a method based on the time between calls. This method is attached
to the `Y` object and is documented there.
var fn = Y.throttle(function() {
counter++;
});
for (i; i< 35000; i++) {
out++;
fn();
}
@module yui
@submodule yui-throttle
*/
/*! Based on work by Simon Willison: http://gist.github.com/292562 */
/**
* Throttles a call to a method based on the time between calls.
* @method throttle
* @for YUI
* @param fn {function} The function call to throttle.
* @param ms {int} The number of milliseconds to throttle the method call.
* Can set globally with Y.config.throttleTime or by call. Passing a -1 will
* disable the throttle. Defaults to 150.
* @return {function} Returns a wrapped function that calls fn throttled.
* @since 3.1.0
*/
Y.throttle = function(fn, ms) {
ms = (ms) ? ms : (Y.config.throttleTime || 150);
if (ms === -1) {
return (function() {
fn.apply(null, arguments);
});
}
var last = Y.Lang.now();
return (function() {
var now = Y.Lang.now();
if (now - last > ms) {
last = now;
fn.apply(null, arguments);
}
});
};
}, '3.5.1' ,{requires:['yui-base']});
/*
YUI 3.5.1 (build 22)
Copyright 2012 Yahoo! Inc. All rights reserved.
Licensed under the BSD License.
http://yuilibrary.com/license/
*/
YUI.add('dd-ddm-base', function(Y) {
/**
* Provides the base Drag Drop Manger required for making a Node draggable.
* @module dd
* @submodule dd-ddm-base
*/
/**
* Provides the base Drag Drop Manger required for making a Node draggable.
* @class DDM
* @extends Base
* @constructor
* @namespace DD
*/
var DDMBase = function() {
DDMBase.superclass.constructor.apply(this, arguments);
};
DDMBase.NAME = 'ddm';
DDMBase.ATTRS = {
/**
* @attribute dragCursor
* @description The cursor to apply when dragging, if shimmed the shim will get the cursor.
* @type String
*/
dragCursor: {
value: 'move'
},
/**
* @attribute clickPixelThresh
* @description The number of pixels to move to start a drag operation, default is 3.
* @type Number
*/
clickPixelThresh: {
value: 3
},
/**
* @attribute clickTimeThresh
* @description The number of milliseconds a mousedown has to pass to start a drag operation, default is 1000.
* @type Number
*/
clickTimeThresh: {
value: 1000
},
/**
* @attribute throttleTime
* @description The number of milliseconds to throttle the mousemove event. Default: 150
* @type Number
*/
throttleTime: {
//value: 150
value: -1
},
/**
* @attribute dragMode
* @description This attribute only works if the dd-drop module is active. It will set the dragMode (point, intersect, strict) of all future Drag instances.
* @type String
*/
dragMode: {
value: 'point',
setter: function(mode) {
this._setDragMode(mode);
return mode;
}
}
};
Y.extend(DDMBase, Y.Base, {
_createPG: function() {},
/**
* @property _active
* @description flag set when we activate our first drag, so DDM can start listening for events.
* @type {Boolean}
*/
_active: null,
/**
* @private
* @method _setDragMode
* @description Handler for dragMode attribute setter.
* @param String/Number The Number value or the String for the DragMode to default all future drag instances to.
* @return Number The Mode to be set
*/
_setDragMode: function(mode) {
if (mode === null) {
mode = Y.DD.DDM.get('dragMode');
}
switch (mode) {
case 1:
case 'intersect':
return 1;
case 2:
case 'strict':
return 2;
case 0:
case 'point':
return 0;
}
return 0;
},
/**
* @property CSS_PREFIX
* @description The PREFIX to attach to all DD CSS class names
* @type {String}
*/
CSS_PREFIX: Y.ClassNameManager.getClassName('dd'),
_activateTargets: function() {},
/**
* @private
* @property _drags
* @description Holder for all registered drag elements.
* @type {Array}
*/
_drags: [],
/**
* @property activeDrag
* @description A reference to the currently active draggable object.
* @type {Drag}
*/
activeDrag: false,
/**
* @private
* @method _regDrag
* @description Adds a reference to the drag object to the DDM._drags array, called in the constructor of Drag.
* @param {Drag} d The Drag object
*/
_regDrag: function(d) {
if (this.getDrag(d.get('node'))) {
return false;
}
if (!this._active) {
this._setupListeners();
}
this._drags.push(d);
return true;
},
/**
* @private
* @method _unregDrag
* @description Remove this drag object from the DDM._drags array.
* @param {Drag} d The drag object.
*/
_unregDrag: function(d) {
var tmp = [];
Y.each(this._drags, function(n, i) {
if (n !== d) {
tmp[tmp.length] = n;
}
});
this._drags = tmp;
},
/**
* @private
* @method _setupListeners
* @description Add the document listeners.
*/
_setupListeners: function() {
this._createPG();
this._active = true;
var doc = Y.one(Y.config.doc);
doc.on('mousemove', Y.throttle(Y.bind(this._move, this), this.get('throttleTime')));
doc.on('mouseup', Y.bind(this._end, this));
},
/**
* @private
* @method _start
* @description Internal method used by Drag to signal the start of a drag operation
*/
_start: function() {
this.fire('ddm:start');
this._startDrag();
},
/**
* @private
* @method _startDrag
* @description Factory method to be overwritten by other DDM's
* @param {Number} x The x position of the drag element
* @param {Number} y The y position of the drag element
* @param {Number} w The width of the drag element
* @param {Number} h The height of the drag element
*/
_startDrag: function() {},
/**
* @private
* @method _endDrag
* @description Factory method to be overwritten by other DDM's
*/
_endDrag: function() {},
_dropMove: function() {},
/**
* @private
* @method _end
* @description Internal method used by Drag to signal the end of a drag operation
*/
_end: function() {
if (this.activeDrag) {
this._endDrag();
this.fire('ddm:end');
this.activeDrag.end.call(this.activeDrag);
this.activeDrag = null;
}
},
/**
* @method stopDrag
* @description Method will forcefully stop a drag operation. For example calling this from inside an ESC keypress handler will stop this drag.
* @return {Self}
* @chainable
*/
stopDrag: function() {
if (this.activeDrag) {
this._end();
}
return this;
},
/**
* @private
* @method _move
* @description Internal listener for the mousemove DOM event to pass to the Drag's move method.
* @param {Event.Facade} ev The Dom mousemove Event
*/
_move: function(ev) {
if (this.activeDrag) {
this.activeDrag._move.call(this.activeDrag, ev);
this._dropMove();
}
},
/**
* //TODO Private, rename??...
* @private
* @method cssSizestoObject
* @description Helper method to use to set the gutter from the attribute setter.
* @param {String} gutter CSS style string for gutter: '5 0' (sets top and bottom to 5px, left and right to 0px), '1 2 3 4' (top 1px, right 2px, bottom 3px, left 4px)
* @return {Object} The gutter Object Literal.
*/
cssSizestoObject: function(gutter) {
var x = gutter.split(' ');
switch (x.length) {
case 1: x[1] = x[2] = x[3] = x[0]; break;
case 2: x[2] = x[0]; x[3] = x[1]; break;
case 3: x[3] = x[1]; break;
}
return {
top : parseInt(x[0],10),
right : parseInt(x[1],10),
bottom: parseInt(x[2],10),
left : parseInt(x[3],10)
};
},
/**
* @method getDrag
* @description Get a valid Drag instance back from a Node or a selector string, false otherwise
* @param {String/Object} node The Node instance or Selector string to check for a valid Drag Object
* @return {Object}
*/
getDrag: function(node) {
var drag = false,
n = Y.one(node);
if (n instanceof Y.Node) {
Y.each(this._drags, function(v, k) {
if (n.compareTo(v.get('node'))) {
drag = v;
}
});
}
return drag;
},
/**
* @method swapPosition
* @description Swap the position of 2 nodes based on their CSS positioning.
* @param {Node} n1 The first node to swap
* @param {Node} n2 The first node to swap
* @return {Node}
*/
swapPosition: function(n1, n2) {
n1 = Y.DD.DDM.getNode(n1);
n2 = Y.DD.DDM.getNode(n2);
var xy1 = n1.getXY(),
xy2 = n2.getXY();
n1.setXY(xy2);
n2.setXY(xy1);
return n1;
},
/**
* @method getNode
* @description Return a node instance from the given node, selector string or Y.Base extended object.
* @param {Node/Object/String} n The node to resolve.
* @return {Node}
*/
getNode: function(n) {
if (n instanceof Y.Node) {
return n;
}
if (n && n.get) {
if (Y.Widget && (n instanceof Y.Widget)) {
n = n.get('boundingBox');
} else {
n = n.get('node');
}
} else {
n = Y.one(n);
}
return n;
},
/**
* @method swapNode
* @description Swap the position of 2 nodes based on their DOM location.
* @param {Node} n1 The first node to swap
* @param {Node} n2 The first node to swap
* @return {Node}
*/
swapNode: function(n1, n2) {
n1 = Y.DD.DDM.getNode(n1);
n2 = Y.DD.DDM.getNode(n2);
var p = n2.get('parentNode'),
s = n2.get('nextSibling');
if (s == n1) {
p.insertBefore(n1, n2);
} else if (n2 == n1.get('nextSibling')) {
p.insertBefore(n2, n1);
} else {
n1.get('parentNode').replaceChild(n2, n1);
p.insertBefore(n1, s);
}
return n1;
}
});
Y.namespace('DD');
Y.DD.DDM = new DDMBase();
/**
* @event ddm:start
* @description Fires from the DDM before all drag events fire.
* @type {CustomEvent}
*/
/**
* @event ddm:end
* @description Fires from the DDM after the DDM finishes, before the drag end events.
* @type {CustomEvent}
*/
}, '3.5.1' ,{skinnable:false, requires:['node', 'base', 'yui-throttle', 'classnamemanager']});
/*
YUI 3.5.1 (build 22)
Copyright 2012 Yahoo! Inc. All rights reserved.
Licensed under the BSD License.
http://yuilibrary.com/license/
*/
YUI.add('dd-drag', function(Y) {
/**
* Provides the ability to drag a Node.
* @module dd
* @submodule dd-drag
*/
/**
* Provides the ability to drag a Node.
* @class Drag
* @extends Base
* @constructor
* @namespace DD
*/
var DDM = Y.DD.DDM,
NODE = 'node',
DRAGGING = 'dragging',
DRAG_NODE = 'dragNode',
OFFSET_HEIGHT = 'offsetHeight',
OFFSET_WIDTH = 'offsetWidth',
/**
* @event drag:mouseup
* @description Handles the mouseup DOM event, does nothing internally just fires.
* @bubbles DDM
* @type {CustomEvent}
*/
/**
* @event drag:mouseDown
* @description Handles the mousedown DOM event, checks to see if you have a valid handle then starts the drag timers.
* @preventable _defMouseDownFn
* @param {EventFacade} event An Event Facade object with the following specific property added:
*
- ev
- The original mousedown event.
* @bubbles DDM
* @type {CustomEvent}
*/
EV_MOUSE_DOWN = 'drag:mouseDown',
/**
* @event drag:afterMouseDown
* @description Fires after the mousedown event has been cleared.
* @param {EventFacade} event An Event Facade object with the following specific property added:
* - ev
- The original mousedown event.
* @bubbles DDM
* @type {CustomEvent}
*/
EV_AFTER_MOUSE_DOWN = 'drag:afterMouseDown',
/**
* @event drag:removeHandle
* @description Fires after a handle is removed.
* @param {EventFacade} event An Event Facade object with the following specific property added:
* - handle
- The handle that was removed.
* @bubbles DDM
* @type {CustomEvent}
*/
EV_REMOVE_HANDLE = 'drag:removeHandle',
/**
* @event drag:addHandle
* @description Fires after a handle is added.
* @param {EventFacade} event An Event Facade object with the following specific property added:
* - handle
- The handle that was added.
* @bubbles DDM
* @type {CustomEvent}
*/
EV_ADD_HANDLE = 'drag:addHandle',
/**
* @event drag:removeInvalid
* @description Fires after an invalid selector is removed.
* @param {EventFacade} event An Event Facade object with the following specific property added:
* - handle
- The handle that was removed.
* @bubbles DDM
* @type {CustomEvent}
*/
EV_REMOVE_INVALID = 'drag:removeInvalid',
/**
* @event drag:addInvalid
* @description Fires after an invalid selector is added.
* @param {EventFacade} event An Event Facade object with the following specific property added:
* - handle
- The handle that was added.
* @bubbles DDM
* @type {CustomEvent}
*/
EV_ADD_INVALID = 'drag:addInvalid',
/**
* @event drag:start
* @description Fires at the start of a drag operation.
* @param {EventFacade} event An Event Facade object with the following specific property added:
*
* - pageX
- The original node position X.
* - pageY
- The original node position Y.
* - startTime
- The startTime of the event. getTime on the current Date object.
*
* @bubbles DDM
* @type {CustomEvent}
*/
EV_START = 'drag:start',
/**
* @event drag:end
* @description Fires at the end of a drag operation.
* @param {EventFacade} event An Event Facade object with the following specific property added:
*
* - pageX
- The current node position X.
* - pageY
- The current node position Y.
* - startTime
- The startTime of the event, from the start event.
* - endTime
- The endTime of the event. getTime on the current Date object.
*
* @bubbles DDM
* @type {CustomEvent}
*/
EV_END = 'drag:end',
/**
* @event drag:drag
* @description Fires every mousemove during a drag operation.
* @param {EventFacade} event An Event Facade object with the following specific property added:
*
* - pageX
- The current node position X.
* - pageY
- The current node position Y.
* - scroll
- Should a scroll action occur.
* - info
- Object hash containing calculated XY arrays: start, xy, delta, offset
*
* @bubbles DDM
* @type {CustomEvent}
*/
EV_DRAG = 'drag:drag',
/**
* @event drag:align
* @preventable _defAlignFn
* @description Fires when this node is aligned.
* @param {EventFacade} event An Event Facade object with the following specific property added:
*
* - pageX
- The current node position X.
* - pageY
- The current node position Y.
*
* @bubbles DDM
* @type {CustomEvent}
*/
EV_ALIGN = 'drag:align',
/**
* @event drag:over
* @description Fires when this node is over a Drop Target. (Fired from dd-drop)
* @param {EventFacade} event An Event Facade object with the following specific property added:
*
* - drop
- The drop object at the time of the event.
* - drag
- The drag object at the time of the event.
*
* @bubbles DDM
* @type {CustomEvent}
*/
/**
* @event drag:enter
* @description Fires when this node enters a Drop Target. (Fired from dd-drop)
* @param {EventFacade} event An Event Facade object with the following specific property added:
*
* - drop
- The drop object at the time of the event.
* - drag
- The drag object at the time of the event.
*
* @bubbles DDM
* @type {CustomEvent}
*/
/**
* @event drag:exit
* @description Fires when this node exits a Drop Target. (Fired from dd-drop)
* @param {EventFacade} event An Event Facade object with the following specific property added:
*
* - drop
- The drop object at the time of the event.
*
* @bubbles DDM
* @type {CustomEvent}
*/
/**
* @event drag:drophit
* @description Fires when this node is dropped on a valid Drop Target. (Fired from dd-ddm-drop)
* @param {EventFacade} event An Event Facade object with the following specific property added:
*
* - drop
- The best guess on what was dropped on.
* - drag
- The drag object at the time of the event.
* - others
- An array of all the other drop targets that was dropped on.
*
* @bubbles DDM
* @type {CustomEvent}
*/
/**
* @event drag:dropmiss
* @description Fires when this node is dropped on an invalid Drop Target. (Fired from dd-ddm-drop)
* @param {EventFacade} event An Event Facade object with the following specific property added:
*
* - pageX
- The current node position X.
* - pageY
- The current node position Y.
*
* @bubbles DDM
* @type {CustomEvent}
*/
Drag = function(o) {
this._lazyAddAttrs = false;
Drag.superclass.constructor.apply(this, arguments);
var valid = DDM._regDrag(this);
if (!valid) {
Y.error('Failed to register node, already in use: ' + o.node);
}
};
Drag.NAME = 'drag';
/**
* This property defaults to "mousedown", but when drag-gestures is loaded, it is changed to "gesturemovestart"
* @static
* @property START_EVENT
*/
Drag.START_EVENT = 'mousedown';
Drag.ATTRS = {
/**
* @attribute node
* @description Y.Node instance to use as the element to initiate a drag operation
* @type Node
*/
node: {
setter: function(node) {
if (this._canDrag(node)) {
return node;
}
var n = Y.one(node);
if (!n) {
Y.error('DD.Drag: Invalid Node Given: ' + node);
}
return n;
}
},
/**
* @attribute dragNode
* @description Y.Node instance to use as the draggable element, defaults to node
* @type Node
*/
dragNode: {
setter: function(node) {
if (this._canDrag(node)) {
return node;
}
var n = Y.one(node);
if (!n) {
Y.error('DD.Drag: Invalid dragNode Given: ' + node);
}
return n;
}
},
/**
* @attribute offsetNode
* @description Offset the drag element by the difference in cursor position: default true
* @type Boolean
*/
offsetNode: {
value: true
},
/**
* @attribute startCentered
* @description Center the dragNode to the mouse position on drag:start: default false
* @type Boolean
*/
startCentered: {
value: false
},
/**
* @attribute clickPixelThresh
* @description The number of pixels to move to start a drag operation, default is 3.
* @type Number
*/
clickPixelThresh: {
value: DDM.get('clickPixelThresh')
},
/**
* @attribute clickTimeThresh
* @description The number of milliseconds a mousedown has to pass to start a drag operation, default is 1000.
* @type Number
*/
clickTimeThresh: {
value: DDM.get('clickTimeThresh')
},
/**
* @attribute lock
* @description Set to lock this drag element so that it can't be dragged: default false.
* @type Boolean
*/
lock: {
value: false,
setter: function(lock) {
if (lock) {
this.get(NODE).addClass(DDM.CSS_PREFIX + '-locked');
} else {
this.get(NODE).removeClass(DDM.CSS_PREFIX + '-locked');
}
return lock;
}
},
/**
* @attribute data
* @description A payload holder to store arbitrary data about this drag object, can be used to store any value.
* @type Mixed
*/
data: {
value: false
},
/**
* @attribute move
* @description If this is false, the drag element will not move with the cursor: default true. Can be used to "resize" the element.
* @type Boolean
*/
move: {
value: true
},
/**
* @attribute useShim
* @description Use the protective shim on all drag operations: default true. Only works with dd-ddm, not dd-ddm-base.
* @type Boolean
*/
useShim: {
value: true
},
/**
* @attribute activeHandle
* @description This config option is set by Drag to inform you of which handle fired the drag event (in the case that there are several handles): default false.
* @type Node
*/
activeHandle: {
value: false
},
/**
* @attribute primaryButtonOnly
* @description By default a drag operation will only begin if the mousedown occurred with the primary mouse button. Setting this to false will allow for all mousedown events to trigger a drag.
* @type Boolean
*/
primaryButtonOnly: {
value: true
},
/**
* @attribute dragging
* @description This attribute is not meant to be used by the implementor, it is meant to be used as an Event tracker so you can listen for it to change.
* @type Boolean
*/
dragging: {
value: false
},
parent: {
value: false
},
/**
* @attribute target
* @description This attribute only works if the dd-drop module has been loaded. It will make this node a drop target as well as draggable.
* @type Boolean
*/
target: {
value: false,
setter: function(config) {
this._handleTarget(config);
return config;
}
},
/**
* @attribute dragMode
* @description This attribute only works if the dd-drop module is active. It will set the dragMode (point, intersect, strict) of this Drag instance.
* @type String
*/
dragMode: {
value: null,
setter: function(mode) {
return DDM._setDragMode(mode);
}
},
/**
* @attribute groups
* @description Array of groups to add this drag into.
* @type Array
*/
groups: {
value: ['default'],
getter: function() {
if (!this._groups) {
this._groups = {};
}
var ret = [];
Y.each(this._groups, function(v, k) {
ret[ret.length] = k;
});
return ret;
},
setter: function(g) {
this._groups = {};
Y.each(g, function(v, k) {
this._groups[v] = true;
}, this);
return g;
}
},
/**
* @attribute handles
* @description Array of valid handles to add. Adding something here will set all handles, even if previously added with addHandle
* @type Array
*/
handles: {
value: null,
setter: function(g) {
if (g) {
this._handles = {};
Y.each(g, function(v, k) {
var key = v;
if (v instanceof Y.Node || v instanceof Y.NodeList) {
key = v._yuid;
}
this._handles[key] = v;
}, this);
} else {
this._handles = null;
}
return g;
}
},
/**
* @deprecated
* @attribute bubbles
* @description Controls the default bubble parent for this Drag instance. Default: Y.DD.DDM. Set to false to disable bubbling. Use bubbleTargets in config
* @type Object
*/
bubbles: {
setter: function(t) {
this.addTarget(t);
return t;
}
},
/**
* @attribute haltDown
* @description Should the mousedown event be halted. Default: true
* @type Boolean
*/
haltDown: {
value: true
}
};
Y.extend(Drag, Y.Base, {
/**
* Checks the object for the methods needed to drag the object around.
* Normally this would be a node instance, but in the case of Graphics, it
* may be an SVG node or something similar.
* @method _canDrag
* @private
* @param {Object} n The object to check
* @return {Boolean} True or false if the Object contains the methods needed to Drag
*/
_canDrag: function(n) {
if (n && n.setXY && n.getXY && n.test && n.contains) {
return true;
}
return false;
},
/**
* @private
* @property _bubbleTargets
* @description The default bubbleTarget for this object. Default: Y.DD.DDM
*/
_bubbleTargets: Y.DD.DDM,
/**
* @method addToGroup
* @description Add this Drag instance to a group, this should be used for on-the-fly group additions.
* @param {String} g The group to add this Drag Instance to.
* @return {Self}
* @chainable
*/
addToGroup: function(g) {
this._groups[g] = true;
DDM._activateTargets();
return this;
},
/**
* @method removeFromGroup
* @description Remove this Drag instance from a group, this should be used for on-the-fly group removals.
* @param {String} g The group to remove this Drag Instance from.
* @return {Self}
* @chainable
*/
removeFromGroup: function(g) {
delete this._groups[g];
DDM._activateTargets();
return this;
},
/**
* @property target
* @description This will be a reference to the Drop instance associated with this drag if the target: true config attribute is set..
* @type {Object}
*/
target: null,
/**
* @private
* @method _handleTarget
* @description Attribute handler for the target config attribute.
* @param {Boolean/Object} config The Config
*/
_handleTarget: function(config) {
if (Y.DD.Drop) {
if (config === false) {
if (this.target) {
DDM._unregTarget(this.target);
this.target = null;
}
return false;
} else {
if (!Y.Lang.isObject(config)) {
config = {};
}
config.bubbleTargets = ('bubbleTargets' in config) ? config.bubbleTargets : Y.Object.values(this._yuievt.targets);
config.node = this.get(NODE);
config.groups = config.groups || this.get('groups');
this.target = new Y.DD.Drop(config);
}
} else {
return false;
}
},
/**
* @private
* @property _groups
* @description Storage Array for the groups this drag belongs to.
* @type {Array}
*/
_groups: null,
/**
* @private
* @method _createEvents
* @description This method creates all the events for this Event Target and publishes them so we get Event Bubbling.
*/
_createEvents: function() {
this.publish(EV_MOUSE_DOWN, {
defaultFn: this._defMouseDownFn,
queuable: false,
emitFacade: true,
bubbles: true,
prefix: 'drag'
});
this.publish(EV_ALIGN, {
defaultFn: this._defAlignFn,
queuable: false,
emitFacade: true,
bubbles: true,
prefix: 'drag'
});
this.publish(EV_DRAG, {
defaultFn: this._defDragFn,
queuable: false,
emitFacade: true,
bubbles: true,
prefix: 'drag'
});
this.publish(EV_END, {
defaultFn: this._defEndFn,
preventedFn: this._prevEndFn,
queuable: false,
emitFacade: true,
bubbles: true,
prefix: 'drag'
});
var ev = [
EV_AFTER_MOUSE_DOWN,
EV_REMOVE_HANDLE,
EV_ADD_HANDLE,
EV_REMOVE_INVALID,
EV_ADD_INVALID,
EV_START,
'drag:drophit',
'drag:dropmiss',
'drag:over',
'drag:enter',
'drag:exit'
];
Y.each(ev, function(v, k) {
this.publish(v, {
type: v,
emitFacade: true,
bubbles: true,
preventable: false,
queuable: false,
prefix: 'drag'
});
}, this);
},
/**
* @private
* @property _ev_md
* @description A private reference to the mousedown DOM event
* @type {EventFacade}
*/
_ev_md: null,
/**
* @private
* @property _startTime
* @description The getTime of the mousedown event. Not used, just here in case someone wants/needs to use it.
* @type Date
*/
_startTime: null,
/**
* @private
* @property _endTime
* @description The getTime of the mouseup event. Not used, just here in case someone wants/needs to use it.
* @type Date
*/
_endTime: null,
/**
* @private
* @property _handles
* @description A private hash of the valid drag handles
* @type {Object}
*/
_handles: null,
/**
* @private
* @property _invalids
* @description A private hash of the invalid selector strings
* @type {Object}
*/
_invalids: null,
/**
* @private
* @property _invalidsDefault
* @description A private hash of the default invalid selector strings: {'textarea': true, 'input': true, 'a': true, 'button': true, 'select': true}
* @type {Object}
*/
_invalidsDefault: {'textarea': true, 'input': true, 'a': true, 'button': true, 'select': true },
/**
* @private
* @property _dragThreshMet
* @description Private flag to see if the drag threshhold was met
* @type {Boolean}
*/
_dragThreshMet: null,
/**
* @private
* @property _fromTimeout
* @description Flag to determine if the drag operation came from a timeout
* @type {Boolean}
*/
_fromTimeout: null,
/**
* @private
* @property _clickTimeout
* @description Holder for the setTimeout call
* @type {Boolean}
*/
_clickTimeout: null,
/**
* @property deltaXY
* @description The offset of the mouse position to the element's position
* @type {Array}
*/
deltaXY: null,
/**
* @property startXY
* @description The initial mouse position
* @type {Array}
*/
startXY: null,
/**
* @property nodeXY
* @description The initial element position
* @type {Array}
*/
nodeXY: null,
/**
* @property lastXY
* @description The position of the element as it's moving (for offset calculations)
* @type {Array}
*/
lastXY: null,
/**
* @property actXY
* @description The xy that the node will be set to. Changing this will alter the position as it's dragged.
* @type {Array}
*/
actXY: null,
/**
* @property realXY
* @description The real xy position of the node.
* @type {Array}
*/
realXY: null,
/**
* @property mouseXY
* @description The XY coords of the mousemove
* @type {Array}
*/
mouseXY: null,
/**
* @property region
* @description A region object associated with this drag, used for checking regions while dragging.
* @type Object
*/
region: null,
/**
* @private
* @method _handleMouseUp
* @description Handler for the mouseup DOM event
* @param {EventFacade} ev The Event
*/
_handleMouseUp: function(ev) {
this.fire('drag:mouseup');
this._fixIEMouseUp();
if (DDM.activeDrag) {
DDM._end();
}
},
/**
* @private
* @method _fixDragStart
* @description The function we use as the ondragstart handler when we start a drag in Internet Explorer. This keeps IE from blowing up on images as drag handles.
* @param {Event} e The Event
*/
_fixDragStart: function(e) {
e.preventDefault();
},
/**
* @private
* @method _ieSelectFix
* @description The function we use as the onselectstart handler when we start a drag in Internet Explorer
*/
_ieSelectFix: function() {
return false;
},
/**
* @private
* @property _ieSelectBack
* @description We will hold a copy of the current "onselectstart" method on this property, and reset it after we are done using it.
*/
_ieSelectBack: null,
/**
* @private
* @method _fixIEMouseDown
* @description This method copies the onselectstart listner on the document to the _ieSelectFix property
*/
_fixIEMouseDown: function(e) {
if (Y.UA.ie) {
this._ieSelectBack = Y.config.doc.body.onselectstart;
Y.config.doc.body.onselectstart = this._ieSelectFix;
}
},
/**
* @private
* @method _fixIEMouseUp
* @description This method copies the _ieSelectFix property back to the onselectstart listner on the document.
*/
_fixIEMouseUp: function() {
if (Y.UA.ie) {
Y.config.doc.body.onselectstart = this._ieSelectBack;
}
},
/**
* @private
* @method _handleMouseDownEvent
* @description Handler for the mousedown DOM event
* @param {EventFacade} ev The Event
*/
_handleMouseDownEvent: function(ev) {
this.fire(EV_MOUSE_DOWN, { ev: ev });
},
/**
* @private
* @method _defMouseDownFn
* @description Handler for the mousedown DOM event
* @param {EventFacade} e The Event
*/
_defMouseDownFn: function(e) {
var ev = e.ev;
this._dragThreshMet = false;
this._ev_md = ev;
if (this.get('primaryButtonOnly') && ev.button > 1) {
return false;
}
if (this.validClick(ev)) {
this._fixIEMouseDown(ev);
if (this.get('haltDown')) {
ev.halt();
} else {
ev.preventDefault();
}
this._setStartPosition([ev.pageX, ev.pageY]);
DDM.activeDrag = this;
this._clickTimeout = Y.later(this.get('clickTimeThresh'), this, this._timeoutCheck);
}
this.fire(EV_AFTER_MOUSE_DOWN, { ev: ev });
},
/**
* @method validClick
* @description Method first checks to see if we have handles, if so it validates the click against the handle. Then if it finds a valid handle, it checks it against the invalid handles list. Returns true if a good handle was used, false otherwise.
* @param {EventFacade} ev The Event
* @return {Boolean}
*/
validClick: function(ev) {
var r = false, n = false,
tar = ev.target,
hTest = null,
els = null,
nlist = null,
set = false;
if (this._handles) {
Y.each(this._handles, function(i, n) {
if (i instanceof Y.Node || i instanceof Y.NodeList) {
if (!r) {
nlist = i;
if (nlist instanceof Y.Node) {
nlist = new Y.NodeList(i._node);
}
nlist.each(function(nl) {
if (nl.contains(tar)) {
r = true;
}
});
}
} else if (Y.Lang.isString(n)) {
//Am I this or am I inside this
if (tar.test(n + ', ' + n + ' *') && !hTest) {
hTest = n;
r = true;
}
}
});
} else {
n = this.get(NODE);
if (n.contains(tar) || n.compareTo(tar)) {
r = true;
}
}
if (r) {
if (this._invalids) {
Y.each(this._invalids, function(i, n) {
if (Y.Lang.isString(n)) {
//Am I this or am I inside this
if (tar.test(n + ', ' + n + ' *')) {
r = false;
}
}
});
}
}
if (r) {
if (hTest) {
els = ev.currentTarget.all(hTest);
set = false;
els.each(function(n, i) {
if ((n.contains(tar) || n.compareTo(tar)) && !set) {
set = true;
this.set('activeHandle', n);
}
}, this);
} else {
this.set('activeHandle', this.get(NODE));
}
}
return r;
},
/**
* @private
* @method _setStartPosition
* @description Sets the current position of the Element and calculates the offset
* @param {Array} xy The XY coords to set the position to.
*/
_setStartPosition: function(xy) {
this.startXY = xy;
this.nodeXY = this.lastXY = this.realXY = this.get(NODE).getXY();
if (this.get('offsetNode')) {
this.deltaXY = [(this.startXY[0] - this.nodeXY[0]), (this.startXY[1] - this.nodeXY[1])];
} else {
this.deltaXY = [0, 0];
}
},
/**
* @private
* @method _timeoutCheck
* @description The method passed to setTimeout to determine if the clickTimeThreshold was met.
*/
_timeoutCheck: function() {
if (!this.get('lock') && !this._dragThreshMet && this._ev_md) {
this._fromTimeout = this._dragThreshMet = true;
this.start();
this._alignNode([this._ev_md.pageX, this._ev_md.pageY], true);
}
},
/**
* @method removeHandle
* @description Remove a Selector added by addHandle
* @param {String} str The selector for the handle to be removed.
* @return {Self}
* @chainable
*/
removeHandle: function(str) {
var key = str;
if (str instanceof Y.Node || str instanceof Y.NodeList) {
key = str._yuid;
}
if (this._handles[key]) {
delete this._handles[key];
this.fire(EV_REMOVE_HANDLE, { handle: str });
}
return this;
},
/**
* @method addHandle
* @description Add a handle to a drag element. Drag only initiates when a mousedown happens on this element.
* @param {String} str The selector to test for a valid handle. Must be a child of the element.
* @return {Self}
* @chainable
*/
addHandle: function(str) {
if (!this._handles) {
this._handles = {};
}
var key = str;
if (str instanceof Y.Node || str instanceof Y.NodeList) {
key = str._yuid;
}
this._handles[key] = str;
this.fire(EV_ADD_HANDLE, { handle: str });
return this;
},
/**
* @method removeInvalid
* @description Remove an invalid handle added by addInvalid
* @param {String} str The invalid handle to remove from the internal list.
* @return {Self}
* @chainable
*/
removeInvalid: function(str) {
if (this._invalids[str]) {
this._invalids[str] = null;
delete this._invalids[str];
this.fire(EV_REMOVE_INVALID, { handle: str });
}
return this;
},
/**
* @method addInvalid
* @description Add a selector string to test the handle against. If the test passes the drag operation will not continue.
* @param {String} str The selector to test against to determine if this is an invalid drag handle.
* @return {Self}
* @chainable
*/
addInvalid: function(str) {
if (Y.Lang.isString(str)) {
this._invalids[str] = true;
this.fire(EV_ADD_INVALID, { handle: str });
}
return this;
},
/**
* @private
* @method initializer
* @description Internal init handler
*/
initializer: function(cfg) {
this.get(NODE).dd = this;
if (!this.get(NODE).get('id')) {
var id = Y.stamp(this.get(NODE));
this.get(NODE).set('id', id);
}
this.actXY = [];
this._invalids = Y.clone(this._invalidsDefault, true);
this._createEvents();
if (!this.get(DRAG_NODE)) {
this.set(DRAG_NODE, this.get(NODE));
}
//Fix for #2528096
//Don't prep the DD instance until all plugins are loaded.
this.on('initializedChange', Y.bind(this._prep, this));
//Shouldn't have to do this..
this.set('groups', this.get('groups'));
},
/**
* @private
* @method _prep
* @description Attach event listners and add classname
*/
_prep: function() {
this._dragThreshMet = false;
var node = this.get(NODE);
node.addClass(DDM.CSS_PREFIX + '-draggable');
node.on(Drag.START_EVENT, Y.bind(this._handleMouseDownEvent, this));
node.on('mouseup', Y.bind(this._handleMouseUp, this));
node.on('dragstart', Y.bind(this._fixDragStart, this));
},
/**
* @private
* @method _unprep
* @description Detach event listeners and remove classname
*/
_unprep: function() {
var node = this.get(NODE);
node.removeClass(DDM.CSS_PREFIX + '-draggable');
node.detachAll('mouseup');
node.detachAll('dragstart');
node.detachAll(Drag.START_EVENT);
this.mouseXY = [];
this.deltaXY = [0,0];
this.startXY = [];
this.nodeXY = [];
this.lastXY = [];
this.actXY = [];
this.realXY = [];
},
/**
* @method start
* @description Starts the drag operation
* @return {Self}
* @chainable
*/
start: function() {
if (!this.get('lock') && !this.get(DRAGGING)) {
var node = this.get(NODE), ow, oh, xy;
this._startTime = (new Date()).getTime();
DDM._start();
node.addClass(DDM.CSS_PREFIX + '-dragging');
this.fire(EV_START, {
pageX: this.nodeXY[0],
pageY: this.nodeXY[1],
startTime: this._startTime
});
node = this.get(DRAG_NODE);
xy = this.nodeXY;
ow = node.get(OFFSET_WIDTH);
oh = node.get(OFFSET_HEIGHT);
if (this.get('startCentered')) {
this._setStartPosition([xy[0] + (ow / 2), xy[1] + (oh / 2)]);
}
this.region = {
'0': xy[0],
'1': xy[1],
area: 0,
top: xy[1],
right: xy[0] + ow,
bottom: xy[1] + oh,
left: xy[0]
};
this.set(DRAGGING, true);
}
return this;
},
/**
* @method end
* @description Ends the drag operation
* @return {Self}
* @chainable
*/
end: function() {
this._endTime = (new Date()).getTime();
if (this._clickTimeout) {
this._clickTimeout.cancel();
}
this._dragThreshMet = this._fromTimeout = false;
if (!this.get('lock') && this.get(DRAGGING)) {
this.fire(EV_END, {
pageX: this.lastXY[0],
pageY: this.lastXY[1],
startTime: this._startTime,
endTime: this._endTime
});
}
this.get(NODE).removeClass(DDM.CSS_PREFIX + '-dragging');
this.set(DRAGGING, false);
this.deltaXY = [0, 0];
return this;
},
/**
* @private
* @method _defEndFn
* @description Handler for fixing the selection in IE
*/
_defEndFn: function(e) {
this._fixIEMouseUp();
this._ev_md = null;
},
/**
* @private
* @method _prevEndFn
* @description Handler for preventing the drag:end event. It will reset the node back to it's start position
*/
_prevEndFn: function(e) {
this._fixIEMouseUp();
//Bug #1852577
this.get(DRAG_NODE).setXY(this.nodeXY);
this._ev_md = null;
this.region = null;
},
/**
* @private
* @method _align
* @description Calculates the offsets and set's the XY that the element will move to.
* @param {Array} xy The xy coords to align with.
*/
_align: function(xy) {
this.fire(EV_ALIGN, {pageX: xy[0], pageY: xy[1] });
},
/**
* @private
* @method _defAlignFn
* @description Calculates the offsets and set's the XY that the element will move to.
* @param {EventFacade} e The drag:align event.
*/
_defAlignFn: function(e) {
this.actXY = [e.pageX - this.deltaXY[0], e.pageY - this.deltaXY[1]];
},
/**
* @private
* @method _alignNode
* @description This method performs the alignment before the element move.
* @param {Array} eXY The XY to move the element to, usually comes from the mousemove DOM event.
*/
_alignNode: function(eXY) {
this._align(eXY);
this._moveNode();
},
/**
* @private
* @method _moveNode
* @description This method performs the actual element move.
*/
_moveNode: function(scroll) {
//if (!this.get(DRAGGING)) {
// return;
//}
var diffXY = [], diffXY2 = [], startXY = this.nodeXY, xy = this.actXY;
diffXY[0] = (xy[0] - this.lastXY[0]);
diffXY[1] = (xy[1] - this.lastXY[1]);
diffXY2[0] = (xy[0] - this.nodeXY[0]);
diffXY2[1] = (xy[1] - this.nodeXY[1]);
this.region = {
'0': xy[0],
'1': xy[1],
area: 0,
top: xy[1],
right: xy[0] + this.get(DRAG_NODE).get(OFFSET_WIDTH),
bottom: xy[1] + this.get(DRAG_NODE).get(OFFSET_HEIGHT),
left: xy[0]
};
this.fire(EV_DRAG, {
pageX: xy[0],
pageY: xy[1],
scroll: scroll,
info: {
start: startXY,
xy: xy,
delta: diffXY,
offset: diffXY2
}
});
this.lastXY = xy;
},
/**
* @private
* @method _defDragFn
* @description Default function for drag:drag. Fired from _moveNode.
* @param {EventFacade} ev The drag:drag event
*/
_defDragFn: function(e) {
if (this.get('move')) {
if (e.scroll) {
e.scroll.node.set('scrollTop', e.scroll.top);
e.scroll.node.set('scrollLeft', e.scroll.left);
}
this.get(DRAG_NODE).setXY([e.pageX, e.pageY]);
this.realXY = [e.pageX, e.pageY];
}
},
/**
* @private
* @method _move
* @description Fired from DragDropMgr (DDM) on mousemove.
* @param {EventFacade} ev The mousemove DOM event
*/
_move: function(ev) {
if (this.get('lock')) {
return false;
} else {
this.mouseXY = [ev.pageX, ev.pageY];
if (!this._dragThreshMet) {
var diffX = Math.abs(this.startXY[0] - ev.pageX),
diffY = Math.abs(this.startXY[1] - ev.pageY);
if (diffX > this.get('clickPixelThresh') || diffY > this.get('clickPixelThresh')) {
this._dragThreshMet = true;
this.start();
this._alignNode([ev.pageX, ev.pageY]);
}
} else {
if (this._clickTimeout) {
this._clickTimeout.cancel();
}
this._alignNode([ev.pageX, ev.pageY]);
}
}
},
/**
* @method stopDrag
* @description Method will forcefully stop a drag operation. For example calling this from inside an ESC keypress handler will stop this drag.
* @return {Self}
* @chainable
*/
stopDrag: function() {
if (this.get(DRAGGING)) {
DDM._end();
}
return this;
},
/**
* @private
* @method destructor
* @description Lifecycle destructor, unreg the drag from the DDM and remove listeners
*/
destructor: function() {
this._unprep();
if (this.target) {
this.target.destroy();
}
DDM._unregDrag(this);
}
});
Y.namespace('DD');
Y.DD.Drag = Drag;
}, '3.5.1' ,{skinnable:false, requires:['dd-ddm-base']});
/*
YUI 3.5.1 (build 22)
Copyright 2012 Yahoo! Inc. All rights reserved.
Licensed under the BSD License.
http://yuilibrary.com/license/
*/
YUI.add('dd-plugin', function(Y) {
/**
* Simple Drag plugin that can be attached to a Node or Widget via the plug method.
* @module dd
* @submodule dd-plugin
*/
/**
* Simple Drag plugin that can be attached to a Node or Widget via the plug method.
* @class Drag
* @extends DD.Drag
* @constructor
* @namespace Plugin
*/
var Drag = function(config) {
if (Y.Widget && config.host instanceof Y.Widget) {
config.node = config.host.get('boundingBox');
config.widget = config.host;
} else {
config.node = config.host;
config.widget = false;
}
Drag.superclass.constructor.call(this, config);
},
EV_START = 'drag:start',
EV_DRAG = 'drag:drag',
EV_DRAG_END = 'drag:end';
/**
* @property NAME
* @description dd-plugin
* @type {String}
*/
Drag.NAME = "dd-plugin";
/**
* @property NS
* @description The Drag instance will be placed on the Node instance under the dd namespace. It can be accessed via Node.dd;
* @type {String}
*/
Drag.NS = "dd";
Y.extend(Drag, Y.DD.Drag, {
_widgetHandles: null,
/**
* refers to a Y.Widget if its the host, otherwise = false.
*
* @attribute _widget
* @private
*/
_widget: undefined,
/**
* refers to the [x,y] coordinate where the drag was stopped last
*
* @attribute _stoppedPosition
* @private
*/
_stoppedPosition: undefined,
/**
* Returns true if widget uses widgetPosition, otherwise returns false
*
* @method _usesWidgetPosition
* @private
*/
_usesWidgetPosition: function(widget) {
var r = false;
if (widget) {
r = (widget.hasImpl && widget.hasImpl(Y.WidgetPosition)) ? true : false;
}
return r;
},
/**
* Attached to the `drag:start` event, it checks if this plugin needs
* to attach or detach listeners for widgets. If `dd-proxy` is plugged
* the default widget positioning should be ignored.
* @method _checkEvents
* @private
*/
_checkEvents: function() {
if (this._widget) {
//It's a widget
if (this.proxy) {
//It's a proxy
if (this._widgetHandles.length > 0) {
//Remove Listeners
this._removeWidgetListeners();
}
} else {
if (this._widgetHandles.length === 0) {
this._attachWidgetListeners();
}
}
}
},
/**
* Remove the attached widget listeners
* @method _removeWidgetListeners
* @private
*/
_removeWidgetListeners: function() {
Y.Array.each(this._widgetHandles, function(handle) {
handle.detach();
});
this._widgetHandles = [];
},
/**
* If this is a Widget, then attach the positioning listeners
* @method _attachWidgetListeners
* @private
*/
_attachWidgetListeners: function() {
//if this thing is a widget, and it uses widgetposition...
if (this._usesWidgetPosition(this._widget)) {
//set the x,y on the widget's ATTRS
this._widgetHandles.push(this.on(EV_DRAG, this._setWidgetCoords));
//store the new position that the widget ends up on
this._widgetHandles.push(this.on(EV_DRAG_END, this._updateStopPosition));
}
},
/**
* Sets up event listeners on drag events if interacting with a widget
*
* @method initializer
* @protected
*/
initializer: function(config) {
this._widgetHandles = [];
this._widget = config.widget;
this.on(EV_START, this._checkEvents); //Always run, don't check
this._attachWidgetListeners();
},
/**
* Updates x,y or xy attributes on widget based on where the widget is dragged
*
* @method initializer
* @param {EventFacade} e Event Facade
* @private
*/
_setWidgetCoords: function(e) {
//get the last position where the widget was, or get the starting point
var nodeXY = this._stoppedPosition || e.target.nodeXY,
realXY = e.target.realXY,
//amount moved = [(x2 - x1) , (y2 - y1)]
movedXY = [realXY[0] - nodeXY[0], realXY[1] - nodeXY[1]];
//if both have changed..
if (movedXY[0] !== 0 && movedXY[1] !== 0) {
this._widget.set('xy', realXY);
}
//if only x is 0, set the Y
else if (movedXY[0] === 0) {
this._widget.set('y',realXY[1]);
}
//otherwise, y is 0, so set X
else if (movedXY[1] === 0){
this._widget.set('x', realXY[0]);
}
},
/**
* Updates the last position where the widget was stopped.
*
* @method _updateStopPosition
* @param {EventFacade} e Event Facade
* @private
*/
_updateStopPosition: function(e) {
this._stoppedPosition = e.target.realXY;
}
});
Y.namespace('Plugin');
Y.Plugin.Drag = Drag;
}, '3.5.1' ,{skinnable:false, optional:['dd-constrain', 'dd-proxy'], requires:['dd-drag']});
/*
YUI 3.5.1 (build 22)
Copyright 2012 Yahoo! Inc. All rights reserved.
Licensed under the BSD License.
http://yuilibrary.com/license/
*/
YUI.add('event-key', function(Y) {
/**
* Functionality to listen for one or more specific key combinations.
* @module event
* @submodule event-key
*/
var ALT = "+alt",
CTRL = "+ctrl",
META = "+meta",
SHIFT = "+shift",
trim = Y.Lang.trim,
eventDef = {
KEY_MAP: {
enter : 13,
esc : 27,
backspace: 8,
tab : 9,
pageup : 33,
pagedown : 34
},
_typeRE: /^(up|down|press):/,
_keysRE: /^(?:up|down|press):|\+(alt|ctrl|meta|shift)/g,
processArgs: function (args) {
var spec = args.splice(3,1)[0],
mods = Y.Array.hash(spec.match(/\+(?:alt|ctrl|meta|shift)\b/g) || []),
config = {
type: this._typeRE.test(spec) ? RegExp.$1 : null,
mods: mods,
keys: null
},
// strip type and modifiers from spec, leaving only keyCodes
bits = spec.replace(this._keysRE, ''),
chr, uc, lc, i;
if (bits) {
bits = bits.split(',');
config.keys = {};
// FIXME: need to support '65,esc' => keypress, keydown
for (i = bits.length - 1; i >= 0; --i) {
chr = trim(bits[i]);
// catch sloppy filters, trailing commas, etc 'a,,'
if (!chr) {
continue;
}
// non-numerics are single characters or key names
if (+chr == chr) {
config.keys[chr] = mods;
} else {
lc = chr.toLowerCase();
if (this.KEY_MAP[lc]) {
config.keys[this.KEY_MAP[lc]] = mods;
// FIXME: '65,enter' defaults keydown for both
if (!config.type) {
config.type = "down"; // safest
}
} else {
// FIXME: Character mapping only works for keypress
// events. Otherwise, it uses String.fromCharCode()
// from the keyCode, which is wrong.
chr = chr.charAt(0);
uc = chr.toUpperCase();
if (mods["+shift"]) {
chr = uc;
}
// FIXME: stupid assumption that
// the keycode of the lower case == the
// charCode of the upper case
// a (key:65,char:97), A (key:65,char:65)
config.keys[chr.charCodeAt(0)] =
(chr === uc) ?
// upper case chars get +shift free
Y.merge(mods, { "+shift": true }) :
mods;
}
}
}
}
if (!config.type) {
config.type = "press";
}
return config;
},
on: function (node, sub, notifier, filter) {
var spec = sub._extra,
type = "key" + spec.type,
keys = spec.keys,
method = (filter) ? "delegate" : "on";
// Note: without specifying any keyCodes, this becomes a
// horribly inefficient alias for 'keydown' (et al), but I
// can't abort this subscription for a simple
// Y.on('keypress', ...);
// Please use keyCodes or just subscribe directly to keydown,
// keyup, or keypress
sub._detach = node[method](type, function (e) {
var key = keys ? keys[e.which] : spec.mods;
if (key &&
(!key[ALT] || (key[ALT] && e.altKey)) &&
(!key[CTRL] || (key[CTRL] && e.ctrlKey)) &&
(!key[META] || (key[META] && e.metaKey)) &&
(!key[SHIFT] || (key[SHIFT] && e.shiftKey)))
{
notifier.fire(e);
}
}, filter);
},
detach: function (node, sub, notifier) {
sub._detach.detach();
}
};
eventDef.delegate = eventDef.on;
eventDef.detachDelegate = eventDef.detach;
/**
* Add a key listener. The listener will only be notified if the
* keystroke detected meets the supplied specification. The
* specification is a string that is defined as:
*
*
* - spec
* [{type}:]{code}[,{code}]*
* - type
* "down", "up", or "press"
* - code
* {keyCode|character|keyName}[+{modifier}]*
* - modifier
* "shift", "ctrl", "alt", or "meta"
* - keyName
* "enter", "backspace", "esc", "tab", "pageup", or "pagedown"
*
*
* Examples:
*
* Y.on("key", callback, "press:12,65+shift+ctrl", "#my-input");
* Y.delegate("key", preventSubmit, "enter", "#forms", "input[type=text]");
* Y.one("doc").on("key", viNav, "j,k,l,;");
*
*
* @event key
* @for YUI
* @param type {string} 'key'
* @param fn {function} the function to execute
* @param id {string|HTMLElement|collection} the element(s) to bind
* @param spec {string} the keyCode and modifier specification
* @param o optional context object
* @param args 0..n additional arguments to provide to the listener.
* @return {Event.Handle} the detach handle
*/
Y.Event.define('key', eventDef, true);
}, '3.5.1' ,{requires:['event-synthetic']});